Battle
This page provides information on the Battle system of KanColle Kai. While the battle system is still automated and is left to the RNG routines to decide the outcome, unlike the Flash version you can control what the shipgirls do to some extent.
Depending on your flagship's level, up to 5 turns are allowed in battle. By default, you will start with 3 turns and as your fleet gains experience and levels up, they will be able to unlock up to 5 turns in total.
Contents
Commands
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Day Battle
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Night Battle
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Damage Calculation
Basic formula
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Yellow, Orange and Red States
During battle, as your shipgirls damage the enemy and take damage from enemy fire, their status will change depending on how much Health Points (HP) are remaining. It is essential to plan ahead, as carelessly sending shipgirls into battle while they have different statuses can lead them to their watery grave.
Unlike other RPGs, statuses in Kantai Collection Kai are more-so an indicator if you should continue fighting, or retreat and rest them in the Docks. Please note that your flagship cannot sink - if they are critically damaged the game will force you to return to the World Map with the "Flagship Heavily Damaged" screen explaining the reason why you cannot continue.
Yellow Icon
A yellow icon means minor damage. The shipgirl will usually make a short remark, but they can continue fighting.
Unless they get hit and end up with the red status (Taiha), it is usually okay to continue onto the next node.
Orange Icon
A orange icon means moderate damage. The shipgirl affected will usually make a remark and complain - sometimes even making a reference to their real world fate - but should still be considered able to continue fighting. Unless they get hit and end up with the red status (Taiha), it is usually okay to continue onto the next node, however ~90% of the time you should retreat and repair them, then attempt the map you were on again.
Red Icon
A red icon, formly known as Taiha, means major damage. The shipgirl is at risk of sinking and precautionary measures are advised. You should not proceed to continue fighting, unless you are certain you want to risk losing the affected shipgirl(s) to the ocean.
Do note that if a shipgirl is NOT red status at the start of the battle and she ends up with 1 HP during battle, she will not sink nor will she participate in Night Battle. Any additional hits on her at HP during the rest of the battle will either show up as a Miss or zero damage taken. Should you continue on with her in the red to the next map node, she will sink if she is hit.
- If you have a repair team or repair goddess equipped and if you continue onto the next map node while a shipgirl is critically damaged, as soon as her HP hits zero she will be revived to a certain percentage of her HP. This is great to have when you have experienced a bad run and you want to risk everything to clear the boss node. The said repair item will be consumed after the ship is revived. (clarification needed: will stacking recovery items allow multiple revivals?)
Sunk
Sinking the enemy is good; sinking your own allied shipgirls is not. As the name suggests, if an allied shipgirl hits zero HP and she does not have any recovery items equipped, she will say her goodbyes and sink into the vast depths of the ocean. The status icon will turn grey and the sunk shipgirls' icon will turn grey indictating they are no longer part of the fleet. The "Shipgirls Sunk" parameter on your Record also increases for every shipgirl that the ocean claims.
However if it's the enemy, then give them hell. Sink them as much as you please - there's plenty more where they came from.
Zero Damage
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Misses
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