Difference between revisions of "Known Bugs"

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Latest revision as of 11:15, 29 June 2017

Fleet Move Glitch

Sometimes after selecting the "Fleet Move" command from the World Map's side bar (accessible by choosing a hexagon with an active fleet on it) and selecting the hexagon to move the desired fleet, if you tap on another fleet it can cause them to move as well, which means that you'll have two fleets that can't be used again on the current turn. This is a known bug by the developers and has never been fully fixed.

Incorrect Music Loops

Some music tracks loop incorrectly, and/or have audible gaps between the ending and the start of the track. This is due to Unity not having loop points in the sound system and the game does not use separate "music track intro" and "track loop" files.

Instability

Unity3D is not the best game engine out there and while it does do a good job running KC Kai, it can crash randomly. Sometimes even looking at the game strangely or raging at the compass causes the game to crash. There is no permanent fix for this issue as since the Vita has a lot of processes running under the hood, sometimes the processes can fight each other and the game just calls it quits.

A possible remedy is to check the Memory Card for errors and/or try a new Memory Card. Read errors can not only trigger crashes but can cause other system failure.

Poor Framerate

Some scenes and action sequences cause the Vita to chug hard, especially when there's a lot of smoke particle effects going on. This can be partially fixed by using OClockVita to overclock the hardware subsystems, but you may only get a small framerate boost.

At boot, the game tries to cap the framerate to 60 FPS as shown in the Assembly via NET Reflector/JustDecompile.

Can't save data after the Vita sleeps for X minutes/hours

Known bug with Henkaku/taiHEN with a workaround (link?) due to the Vita OS save data backup task running while the app is minimized or the console is asleep.

Other bugs will be listed here as they are discovered.