Difference between revisions of "Pre-release Content"

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'''What's this? Did someone find a dump of an alpha/beta/pre-release copy of KanColle Kai?!'''
 
'''What's this? Did someone find a dump of an alpha/beta/pre-release copy of KanColle Kai?!'''
  
As the game went through development, many screenshots shown to the japanese press and gaming magazines may show content that never made it into the final release. Things such as Debug Menus, prototype UI layouts, completely different menu designs and possibly even different game play can go unnoticed by the casual person. However, some who are passionate about their games can use their eagle-like eyes to detect screenshots that were in development or mockup stages.
+
As the game went through development, many screenshots shown to the japanese press and gaming magazines may show content that never made it into the final release. Things such as Debug Menus, prototype UI layouts, completely different menu designs and possibly even different game play can go unnoticed by the casual person. However, some who are passionate about games can use their eagle-like eyes to detect screen shots that were in development or mockup stages.
  
 
This page shows some of the ones that have been found to show the game in a earlier or a prototype state.
 
This page shows some of the ones that have been found to show the game in a earlier or a prototype state.
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!What seems different about it?
 
!What seems different about it?
 
|-
 
|-
|[[File:KCKai_PRScreenshot1.jpg]]
+
|[[File:KCKai_PRScreenshot1.jpg|thumb]]
|
+
|Probably from a test or old build of the game.<br>Sidebar and bottom bar look very different to the final.<br>Hexagon and Fleet Icons look unprofessional.
 
|-
 
|-
|[[File:KCKai_PRScreenshot2.jpg]]
+
|[[File:KCKai_PRScreenshot2.jpg|thumb]]
|
+
|Same as above however this time it shows the sidebar.<br>No "wheel" to the left of the menu.<br>No english helper text under the kanji representing the menu option selected.
 
|-
 
|-
|[[File:KCKai_PRScreenshot3.jpg]]
+
|[[File:KCKai_PRScreenshot3.jpg|thumb]]
|
+
|Very different character information screen.<br>Top bar starting to resemble the final design.<br>No "art window" showing portrait of the character.<br>Bottom bar shows available menu options.
 
|-
 
|-
|[[File:KCKai_PRScreenshot4.jpg]]
+
|[[File:KCKai_PRScreenshot4.jpg|thumb]]
|
+
|Some sort of Escort Fleet Menu?
 
|-
 
|-
|[[File:KCKai_PRScreenshot5.jpg]]
+
|[[File:KCKai_PRScreenshot5.jpg|thumb]]
|
+
|Still uses the old design, but shows the kanmusu in the fleet (1st, 2nd, 3rd, 4th).<br>Also shows a new design for the fleet icons that change depending on the type of flag ship.<br>Resource counts are at the bottom of the screen, rather than in the top bar as seen later in development.
 
|-
 
|-
|[[File:KCKai_PRScreenshot6.jpg]]
+
|[[File:KCKai_PRScreenshot6.jpg|thumb]]
|
+
|Probably an early incarnation of the Transport Ship menu, which allows you to gather resources from hexagons.
 
|-
 
|-
|[[File:KCKai_PRScreenshot7.jpg]]
+
|[[File:KCKai_PRScreenshot7.jpg|thumb]]
|
+
|UI starting to look very close to the final, without the glossy/metal appearance.<br>Points icon is different (it's a gold P instead of papers and a pen in the final).
 
|-
 
|-
|[[File:KCKai_PRScreenshot8.jpg]]
+
|[[File:KCKai_PRScreenshot8.jpg|thumb]]
|
+
|Different "Select Battle Formation" Menu.
 
|-
 
|-
|[[File:KCKai_PRScreenshot9.jpg]]
+
|[[File:KCKai_PRScreenshot9.jpg|thumb]]
|
+
|Enemy HP Gauge lacks the background that gives it the proper look but demonstrates its purpose.
 
|-
 
|-
|[[File:KCKai_PRScreenshot10.jpg]]
+
|[[File:KCKai_PRScreenshot10.jpg|thumb]]
|
+
|Slightly different quest details screen?<br>Still using the non-metallic UI design.
 
|-
 
|-
|[[File:KCKai_PRScreenshot11.jpg]]
+
|[[File:KCKai_PRScreenshot11.jpg|thumb]]
|
+
|Different Akashi's Arsenal improvement screen?<br>Still using the non-metallic UI design.
 
|-
 
|-
|[[File:KCKai_PRScreenshot12.jpg]]
+
|[[File:KCKai_PRScreenshot12.jpg|thumb]]
|
+
|Pre-final card library menu?
 
|-
 
|-
 
|}
 
|}
 +
 +
==Sources==
 +
* PlayAsia: KanColle Kai Limited Edition screenshots, https://www.play-asia.com/kan-colle-kai-limited-edition/13/70765z

Latest revision as of 11:53, 28 July 2017

What's this? Did someone find a dump of an alpha/beta/pre-release copy of KanColle Kai?!

As the game went through development, many screenshots shown to the japanese press and gaming magazines may show content that never made it into the final release. Things such as Debug Menus, prototype UI layouts, completely different menu designs and possibly even different game play can go unnoticed by the casual person. However, some who are passionate about games can use their eagle-like eyes to detect screen shots that were in development or mockup stages.

This page shows some of the ones that have been found to show the game in a earlier or a prototype state.

Screenshots

Image What seems different about it?
KCKai PRScreenshot1.jpg
Probably from a test or old build of the game.
Sidebar and bottom bar look very different to the final.
Hexagon and Fleet Icons look unprofessional.
KCKai PRScreenshot2.jpg
Same as above however this time it shows the sidebar.
No "wheel" to the left of the menu.
No english helper text under the kanji representing the menu option selected.
KCKai PRScreenshot3.jpg
Very different character information screen.
Top bar starting to resemble the final design.
No "art window" showing portrait of the character.
Bottom bar shows available menu options.
KCKai PRScreenshot4.jpg
Some sort of Escort Fleet Menu?
KCKai PRScreenshot5.jpg
Still uses the old design, but shows the kanmusu in the fleet (1st, 2nd, 3rd, 4th).
Also shows a new design for the fleet icons that change depending on the type of flag ship.
Resource counts are at the bottom of the screen, rather than in the top bar as seen later in development.
KCKai PRScreenshot6.jpg
Probably an early incarnation of the Transport Ship menu, which allows you to gather resources from hexagons.
KCKai PRScreenshot7.jpg
UI starting to look very close to the final, without the glossy/metal appearance.
Points icon is different (it's a gold P instead of papers and a pen in the final).
KCKai PRScreenshot8.jpg
Different "Select Battle Formation" Menu.
KCKai PRScreenshot9.jpg
Enemy HP Gauge lacks the background that gives it the proper look but demonstrates its purpose.
KCKai PRScreenshot10.jpg
Slightly different quest details screen?
Still using the non-metallic UI design.
KCKai PRScreenshot11.jpg
Different Akashi's Arsenal improvement screen?
Still using the non-metallic UI design.
KCKai PRScreenshot12.jpg
Pre-final card library menu?

Sources