Difference between revisions of "Battle"

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==Commands==
 
==Commands==
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Turns are represented as hexagons on the command hexagon palette, which means that your fleet girls will attack in the order you specify. For example, if you have an CV (Aircraft Carrier) and choose the plane icon, followed by main guns and finish it off with torpedoes, you will end up with the battle playing out of having the CV do an opening attack with torpedo/dive bombers, followed by a shelling phase, and finally wrapping things up with torpedoes.
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As mentioned previously, you will be able to give your fleet up to 5 commands per battle as you raise your flagship's level, so get grinding!
  
 
==Day Battle==
 
==Day Battle==
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==Night Battle==
 
==Night Battle==
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After the day battle is finished, if any enemies are left over from day battle or barely alive, you can opt to enter Night Battle. This mode consumes additional resources such as fuel and ammo, but is very effective against bosses that are stubborn and won't go down during the day. However, it has some drawbacks - some enemy types are pointless to enter night battle against. For bosses, it can turn your B or A rank into a well deserved S-rank.
  
 
===Damage Calculation===
 
===Damage Calculation===

Latest revision as of 12:07, 5 July 2017

This page provides information on the Battle system of KanColle Kai. While the battle system is still automated and is left to the RNG routines to decide the outcome, unlike the Flash version you can control what the shipgirls do to some extent.

Depending on your flagship's level, up to 5 turns are allowed in battle. By default, you will start with 3 turns and as your fleet gains experience and levels up, they will be able to unlock up to 5 turns in total.

Commands

Turns are represented as hexagons on the command hexagon palette, which means that your fleet girls will attack in the order you specify. For example, if you have an CV (Aircraft Carrier) and choose the plane icon, followed by main guns and finish it off with torpedoes, you will end up with the battle playing out of having the CV do an opening attack with torpedo/dive bombers, followed by a shelling phase, and finally wrapping things up with torpedoes.

Icon Meaning Details
Put the icons here

As mentioned previously, you will be able to give your fleet up to 5 commands per battle as you raise your flagship's level, so get grinding!

Day Battle

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Night Battle

After the day battle is finished, if any enemies are left over from day battle or barely alive, you can opt to enter Night Battle. This mode consumes additional resources such as fuel and ammo, but is very effective against bosses that are stubborn and won't go down during the day. However, it has some drawbacks - some enemy types are pointless to enter night battle against. For bosses, it can turn your B or A rank into a well deserved S-rank.

Damage Calculation

Basic formula

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Yellow, Orange and Red States

During battle, as your shipgirls damage the enemy and take damage from enemy fire, their status will change depending on how much Health Points (HP) are remaining. It is essential to plan ahead, as carelessly sending shipgirls into battle while they have different statuses can lead them to their watery grave.

Unlike other RPGs, statuses in Kantai Collection Kai are more-so an indicator if you should continue fighting, or retreat and rest them in the Docks. Please note that your flagship cannot sink - if they are critically damaged the game will force you to return to the World Map with the "Flagship Heavily Damaged" screen explaining the reason why you cannot continue.

Souha (Yellow) Icon

A yellow icon means minor damage. The shipgirl will usually make a short remark, but they can continue fighting.

Unless they get hit and end up with the red status (Taiha), it is usually okay to continue onto the next node.

Chuuha (Orange) Icon

A orange icon means moderate damage. The shipgirl affected will usually make a remark and complain - sometimes even making a reference to their real world fate - but should still be considered able to continue fighting. Unless they get hit and end up with the red status (Taiha), it is usually okay to continue onto the next node, however ~90% of the time you should retreat and repair them, then attempt the map you were on again.

Taiha (Red) Icon

A red icon, formly known as Taiha, means major damage. The shipgirl is at risk of sinking and precautionary measures are advised. You should not proceed to continue fighting, unless you are certain you want to risk losing the affected shipgirl(s) to the ocean.

Do note the following:

  • If you enter battle and the Shipgirl is not Taiha...
    • She will not sink if she takes more damage than her remaining health points - the game will keep her alive at 1 HP.
    • She will not be able to participate in Night Battles.
    • All damage taken when she is at 1 HP will be either Zero Damage or she will evade it (causing the enemy attack to Miss).
  • If you enter battle and the Shipgirl is currently Taiha...
    • She will sink if she takes more damage than her remaining health points.
    • Should she sink and she has a repair team or repair goddess equipped, she will be revived to the amount of HP specified by the repair team/goddess consumable.

So, in other words, unless you're risking everything for a rare drop or to defeat the boss, avoid continuing a sortie. Be warned though, consumables are depleted after use - one revive consumable grants one revive only, it does not allow additional revivals on that shipgirl as it will be automatically removed after usage.

Sunk

Sinking the enemy is good; sinking your own allied shipgirls is not. As the name suggests, if an allied shipgirl hits zero HP and she does not have any recovery items equipped, she will say her goodbyes and sink into the vast depths of the ocean. The status icon will turn grey and the sunk shipgirls' icon will turn grey indictating they are no longer part of the fleet. The "Shipgirls Sunk" parameter on your Record also increases for every shipgirl that the ocean claims.

However if it's the enemy, then give them hell. Sink them as much as you please - there's plenty more where they came from.

Zero Damage

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Misses

A Miss occurs when the allied or enemy ship evades an attack and it does not fall into the "Zero Damage" category. It is not clear how the game exactly triggers Misses or if it's something to do with the Evasion stat and a lucky RNG roll, but they can also lower your shipgirl's Morale (apparently), but this has yet to be confirmed.